- Cars
- 2026-regulation cars, 2025 cars and an F2 car. Each is a hand-built 3D model in several levels of detail, with original liveries and no sponsor logos.
- Circuits
- 26 circuits plus 3 reverse layouts, built from public survey data.
- Physics
- A 240 Hz simulation in a Web Worker, calibrated against public telemetry: tyres, aerodynamics with active aero, gearbox, brakes, and energy deployment and harvesting.
- Race weekends
- Practice, qualifying, sprint and race. Formation lap, start lights, pit stops, tyre compounds, wear and temperature, flags, penalties, safety car, VSC and red flag, damage, and weather with a drying line.
- AI rivals
- Racecraft and race strategy.
- Media
- A press conference after the race, a podium ceremony with fireworks at night races, photo mode and replays.
- Languages
- 11, including the race engineer's voice: English, French, Italian, German, Spanish for Spain and Latin America, Dutch, Polish, Brazilian Portuguese, Japanese and Simplified Chinese.
- Controls
- Keyboard, gamepad (Xbox or PlayStation) and racing wheels, all rebindable.
- Audio
- Music, sound effects and voice. The car surface textures were generated with ElevenLabs.